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GENERAL CHAT
Fri Sep 27, 2013 5:34 pm by Flarezone
GENERAL CHAT
Feel free to talk about anything to your hearts content.

Comments: 235
For all you GE fans out there.
Thu Dec 19, 2013 12:24 pm by Flarezone
Prepare to have your socks rocked. I just found this free online game.

STEP ONE: Find a computer and look up "Astral Empires"
STEP TWO: Create and account and join the server "Ixion"
STEP THREE: Jump into galaxy 47 and lets team up to establish our empire in the stars!
http://ixion.astroempires.com/?ref=ixion.79935

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New Races/Species
Thu Oct 03, 2013 3:36 pm by Flarezone
As you can see, the choices regarding species is currently very limited. I am currently working on 3-4 other species. However, if any member has an idea feel free to run it by me. These 1st few playable races are probably going to be the most commonly used so lets be original! If any guest has ideas, feel free to submit a thread to the QCIS board.

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Introduce Yourselves!
Thu Sep 19, 2013 4:10 pm by Flarezone
WELCOME TO OVERDARK!
Feel free to introduce yourselves!


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Points/Respect Mod
Wed Nov 27, 2013 4:53 pm by Flarezone
Regarding the Points/Respect mod that has been added onto the forum. What should we use it for? Or do we even need it?
I'm all ears.

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I'm About to Lose It
Thu Nov 28, 2013 2:55 pm by Anderson the Great
This picture thing is pissing me off severely. I cannot upload any photos from my computer. And the ones I've found, I can't find the URL.

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The Prodigal Son Hath Returned
Sat Nov 23, 2013 10:05 pm by Anderson the Great
Here I am. Once again, I stand before you. My travels have brought me far and wide and now here I am.

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Union Ship Desc.
Fri Nov 08, 2013 11:02 pm by =+=DTD=+=
This is the description for one of the smaller ship classes. Classified as a Destroyer, the CONSOLATION class is the most common ship in the Union.

Please take note that this description will be HEAVILY modified before being reposted as a unit used by the union.

CONSOLATION I- A short range, high weapon, high armor, high speed destroyer used for planetary and base defense. It utilizes a small …

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OVERDARK FORUM AND GAMEPLAY RULES
Thu Sep 26, 2013 6:59 pm by Flarezone


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 27th Century Weapons

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Flarezone
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PostSubject: 27th Century Weapons   Wed Dec 04, 2013 2:49 pm



Infrared Laser Rifle



Semi-Auto Ion Cannon



Fully Automatic Shotgun(diamond-steel rounds)



Pulse Shock Rifle



Gauss Sniper Rifle (diamond-steel rounds)



Gauss Grenade Launcher(frag/smoke/flash/plasma/shock)



5th Generation Flamethrower



Fully Auto Gauss Pistol


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PostSubject: Re: 27th Century Weapons   Wed Dec 04, 2013 5:27 pm

Feel free to ask questions, i'll answer them all.
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PostSubject: Re: 27th Century Weapons   Sun Dec 08, 2013 10:11 am

Any pistols? Something like the phasers from Star Trek.
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PostSubject: Re: 27th Century Weapons   Sun Dec 08, 2013 1:15 pm

Not quite the same, most smaller arms use gauss/railgun technology. I'll post a picture of one.
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PostSubject: Re: 27th Century Weapons   Sun Dec 08, 2013 1:17 pm

What about ballistics? C'mon man, we are humanity, we have to have bullets somewhere if you think about it and we are surely far enough back to have them
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PostSubject: Re: 27th Century Weapons   Sun Dec 08, 2013 1:21 pm

Gauss IS ballistics. It's just magnet-based ballistics and not gunpowder-based. It's a lot better for a space-faring civilization who will have depleted most of their coal supplies by now.
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PostSubject: Re: 27th Century Weapons   Sun Dec 08, 2013 1:25 pm

Yes, the shotgun, sniper rifle and pretty much all other fully auto/smaller arms are ballistic.

The primary bullets are D-steel, or diamond steel. A synthetic material that combines the hardness of diamond with the flexibility of steel. Nothing other then D-Steel body armor can block it. With the addition of gauss/railgun tech, d-steel bullets can be fired at mach5 to mach10 speeds with little to no sound or backshock.
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PostSubject: Re: 27th Century Weapons   Sun Dec 08, 2013 2:47 pm

The amount of suppression required for mach 5/10 to be almost silent could cut down on the power insanely, I'd think.
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PostSubject: Re: 27th Century Weapons   Sun Dec 08, 2013 2:47 pm

Meh, its the 2600s, Im pretty sure we would have figured out a way to do it by then.
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PostSubject: Re: 27th Century Weapons   Sun Dec 08, 2013 5:06 pm

It'd feel weird shooting something that didn't make a sound.
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PostSubject: Re: 27th Century Weapons   Sun Dec 08, 2013 5:10 pm

Agreed, also shooting something with no kick. A major problem with giving soldiers laser tech: doesn't produced definitive enough results. It's slow.
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PostSubject: Re: 27th Century Weapons   Sun Dec 08, 2013 5:42 pm

Alrighty, so I guess we can add sound to them.
Regarding laser tech, for the Laser rifle all it would take is a few seconds to melt through a common steel door. The Shock Rifle fires highly electrified d-steel bullets which expel several thousand volts of electricity upon impact. Enough to knockout/kill any unarmored opponent.
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PostSubject: Re: 27th Century Weapons   Sun Dec 08, 2013 6:13 pm

The Union has some epic quieting tech, but their guns also fire at SOL, so they need them. Badly. And as for laser not doing much, a concentrated beam of photons could conceivably be as strong as steel and as hot as the sun.

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PostSubject: Re: 27th Century Weapons   Sun Dec 08, 2013 6:28 pm

Ya, but it has no kickback, no sound. No reaction to firing like a conventional or gauss weapon would.
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PostSubject: Re: 27th Century Weapons   Sun Dec 08, 2013 6:31 pm

It would be weird for me. I'd at least want it to make a sound.
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