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This is the description for one of the smaller ship classes. Classified as a Destroyer, the CONSOLATION class is the most common ship in the Union.

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CONSOLATION I- A short range, high weapon, high armor, high speed destroyer used for planetary and base defense. It utilizes a small …

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 Methods of Travel In Overdark

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PostSubject: Methods of Travel In Overdark   Sat Sep 28, 2013 9:03 pm

BLACKHOLE TRAVEL
(Only works on specific types of black-holes)
Basically you fly into a black-hole and depending on how lucky you are. You will exit out of a "theoretical" white-hole at a different spot in the universe. Unless you have in depth knowledge of black holes, everything would be left to chance. Mainly because only a minority of black-holes in the universe actually have an opposite white-hole. Beware of this form of travel, even if you are successful there is almost always some sort of time distortion.

BLAST PROPULSION
MAX SPEED: 99% S.O.L.
(Requires "almost" infinite energy for that speed)
Also called combustion. For every action there is an equal and opposite reaction. It uses chemical reactions to propel itself. It has a high acceleration rate but burns fuel quickly, and is ineffective for long range travel. Ion and Antimatter drives also fall in this category, ion drives have low fuel usage, but can take years to accelerate to a significant percentage of the speed of light. Whereas antimatter fuel is hard to generate and contain in large quantities but it is extremely fuel efficient and capable of reaching 50-60% speed of light fairly quickly.

SOLAR SAIL
MAX SPEED: 99% S.O.L.
(Requires "almost" infinite energy for that speed)
This method of travel requires photons to move an ultra-light material. Despite the name, ultra powerful lasers can and are used to propel a ship when going against the solar wind. They are usually used for inter-planetary travel within the same solar system.

TUNNEL DRIVE
(Inter-stellar)
Uses highly advanced lasers fired at a single point in space which then generates a worm hole. Once generated, the Tunnel Drive creates a field of Gravitons which forces the wormhole to stay open. Allowing the ship to go anywhere they want within a range of several hundred light years. This method however is extremely dangerous because if the tunnel drive fails mid-flight through a wormhole, the wormhole collapses and destroys the ship.

GATE TRAVEL/STARLANE DRIVE
(Inter-stellar)
By creating two separate star gates at different points in space. you can link the two gates via a wormhole which allows you to have absolute control of it. Allowing you to keep it open or close it for as long as you want. Usually it takes a few hours to a couple of days to travel through any worm hole. Requires you to have been to the location previously so that both gates can be built. By repeating this process, an interstellar civilization can create a large network of gates which connect the colonies. Not only is this method safer then a Tunnel Drive, it is more efficient and controllable.

HYPERSPACIAL DRIVE
(Limited to class 3-5 civilizations)
Hyperspace is an invisible, parallel dimension with slightly different laws of physics which is extremely hostile. Ships that are capable of entering Hyperspace can travel a several million light years in a matter of hours and days. This allows travel between the closest galaxies in reasonable amount of time. However any ship that enters hyperspace requires some sort of energy shielding. Otherwise the hostile radiation and energy of this dimension will start disintegrating any form of matter. When it comes to smaller ships without a shield, this usually only takes a few minutes to an hour. Larger ships may take several hours before they are completely disintegrated. So it is essential to keep in mind that entering hyperspace for long periods of time without some sort of shield would be a suicide mission.

LOOPWARP
(Limited to class 4-5 civilizations only)
(Most advanced form of travel)
A Loop-warp drive manipulates dark energy to literally link two points in space, making for instant travel. There are several sub-types and variations of Loopwarp, such a Protowarp (does not require coordinates). The range of the loop-warp drive is theoretically infinite. However, you need to know the exact coordinates of where you wish to go in order to loop-warp to it. Usually only equipped on massive Destroyer/Dreadnought class ships. Many civilizations that use this form of travel often create massive ships which are capable of holding a large fleet of smaller ships within them. It is said that a select few individuals in the universe have a smaller version of this technology allowing them to use instant teleportation anywhere in the universe. These beings are usually treated as gods. However few people actually believe that such power exists in the hands of a single person...


Last edited by Flarezone on Tue Nov 26, 2013 6:18 pm; edited 7 times in total
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PostSubject: Re: Methods of Travel In Overdark   Mon Sep 30, 2013 9:50 pm

Oooh! Oooh! Can I has personal loop-warp PLEASE
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PostSubject: Re: Methods of Travel In Overdark   Tue Oct 01, 2013 10:52 am

Lol, personal loopwarp is achieved via Loopwarp Orb, if you make a character and add that into their background story then go for it. xD
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PostSubject: Re: Methods of Travel In Overdark   Tue Nov 26, 2013 5:59 pm

what about wormholes? Warp travel? And slipspace? Hyperspace is faster than slipspace I think.
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PostSubject: Re: Methods of Travel In Overdark   Tue Nov 26, 2013 6:11 pm

Tunnel Drive is the equivalent of wormhole travel in Overdark. Slipspace and warpdrive were replaced in Overdark by Starlane Drive, Tunnel Drive and Hyperspacial Drive.

However Hyperspacial Drive is primarily used for inter-galactic travel and is limited to class 3-5 civilizations. Gate travel is more efficient then Tunnel Drive and is easily controlled , but limits the rate and distance of expansion. Tunnel Drive is by far the most common type of inter-stellar travel within a galaxy but is more dangerous.

When it comes to Loopwarp, there are several variants of it such as the common Loopwarp, Protowarp, etc. However The Unity has control of the secrets and distribution of all Loopwarp tech.
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PostSubject: Re: Methods of Travel In Overdark   Tue Nov 26, 2013 7:03 pm

Except for what the Union has in the form of ProtoWarp. That's Union only. They has control Very Happy

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PostSubject: Re: Methods of Travel In Overdark   Tue Nov 26, 2013 7:07 pm

Yup, ProtoWarp would be considered a sub-type of common Loopwarp. I imagine there could be a dozen or so different "Sub-types" of any method of travel.
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